Showing posts with label Without. Show all posts
Showing posts with label Without. Show all posts

Autism, Asberger's, Geeks and Nerds - How They Think and How Life Would Not Be the Same Without Them

Peter O Toole - Autism, Asberger's, Geeks and Nerds - How They Think and How Life Would Not Be the Same Without Them

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I have just returned from Temple Grandin's excellent talk "Perspectives in Autism". In it, she described some of the distinctions in the middle of autistic mental and "Earth person" thinking. One major distinction, agreeing to Grandin, is that autistic mental is characterized by a very exact and visible train of belief rather than a verbal generalized process. For example, if I ask you to think about a church steeple, most likely a generalized representation of a tall pointed roof perhaps with a spire or cross on top. You might form a photo but that photo represents a generalization of a church spire that you could assuredly tell verbally. The autistic someone confronted with mental of a church spire will visualize a series of images corresponding to perhaps all the exact church spires they have ever seen. So instead of a generic spire, they will dream several exact church spires in series i.e. St. Peter's Basilica, Notre Dame, and their local Lutheran church all which look quite different.

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This idea is at the heart of what it is to be on the autism spectrum. Autistics are often socially awkward. That awkwardness stems from an inability to read other people's emotions. Not reading emotions seems to be linked to the inability to make generalizations about how population appear when they are getting bored for example. Rather than associating a glassy look and yawn with boredom in general, they just see those features in one singular individual as characteristics of that person. In a very broad sense, the spectrum represents an in quality to see the forest for the trees. In a similar vein, varying degrees of prosopagnosia (poor or absent quality to recognize faces) results from the autistic brain seeing eyes, a mouth, a nose, long hair over the ears and a chin rather than their wife's friend Susan. That kind of "bottom up" mental works well if you are a scientist working from facts to originate a theory. But the way "normal" population seem to recognize faces is using a "top down" approach. They have a generalization of maybe a Caucasian face and then use the details of eyes, mouth and chin to define that generalized face to your wife's friend Susan.

In this light, Temple pointed out that discrete successful rehabilitation modalities for Autism all share the same core traits. The autistic child or just plain geek needs to be exposed to a library of exact examples of how to act and behave in discrete exact situations in a inevitable way. And they need to be exposed to a panoply of examples of things in daily life and how to categorize those things in discrete ways. Before autism was even recognized as a disorder, Grandin's mum did these things and provided her with tools and experiences to sort out the jumble of pictures and sensations that bombards a young autistic brain. Left to their own devices or alone in a corner, they may never leave their own minuscule world.

Another lively insight Temple Grandin shared with us is her weakness in algebra. She cannot keep up with Pythagoras' symbolic or more verbal expression a^2+b^2=c^2.. So algebra eludes her. But the geometric view which you can visualize as four squares arranged with their sides forming a right triangle;makes excellent sense to her image based processing. In fact, science and rehabilitation are littered with examples of concepts which have been described by distinct investigators from distinct points of view which become ensconced in the literature as inevitable entities which are assuredly the same thing. In the field of psychiatry, for example, Grandin herself pointed out that Adhd, Auditory processing disorder, Asperger's syndrome, autism, or just your median geek, all characterize variations on a theme rather than inevitable categories.

As such, arguments or fixations about which cubby hole an individual falls into are moot. Anyone customary with dermatology knows that there are at least fifteen inflammatory skin diseases described by discrete investigators as inevitable diseases which are all psoriasis. In a similar vein, string theory ran into problem when several distinct variants came to light which seemed unrelated and made the whole belief of describing reality with strings more mathematical gymnastics than an develop in physics. But more up-to-date work has shown those seemingly isolated descriptions of string theory to assuredly characterize the same basal physics from alternate viewpoints. assuredly the greatest thinkers I have known myself have had the unique quality to see these relationships and to simplify rather than muddy the waters of their respective disciplines. In short, they were lumpers rather than splitters.

"Top down" thinking, on the other hand, is suited to creative endeavors. Religion is one example. In a sense "faith" the untestable dogma of any religion works well as we see reality through the lens of this faith. And in many ways this kind of viewpoint is inevitable and beneficial to societies. But when you begin with the idea that Earth was created 6,000 years ago as is and then take facts and tries to mold what is apparent and testable to conform to your top level belief, the wheels come off. lively originate proponents are assuredly humiliated by even a neophyte student of evolution. Darwin's theory is a superior example of using data and facts to originate an insight which is now testable and incontrovertible.

We need these population who are more concerned in things rather than other people. Without "Aspys" who have been directed in a inevitable way, we would have no calculus, relativity, computers or the internet. In fact, without them, we would soon be in the dark altogether!

To your health,

Dr Z

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The Xbox 360 - A Console Without Compromise

Peter O Toole - The Xbox 360 - A Console Without Compromise

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Following the success of the traditional Xbox, Microsoft's sequel has taken gaming to a new level. Its predecessor may have revolutionized the gaming experience, but this model is a different animal altogether; it allows users to combine the graphics and gameplay of a expert console with the interactive functionality of a desktop computer, and has come to be an necessary media player as well as a remarkable gaming tool.

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Why is it so popular?

Unlike other consoles, which are purely and simply devoted to gaming, the Xbox 360 is an all-singing, all-dancing utility player that offers something to everyone. Users can download films, Tv shows and trailers, so mum and dad can use the 360 in lieu of a Dvd player, while the kids play Halo and Call of Duty. Teenagers can way Facebook via Xbox live, and log on to their favourite tunes via Last Fm; as a matter of fact it doesn`t matter how old or techno-savvy you are, there`s a hypothesize to buy an Xbox 360.

But, above all, the 360`s popularity is down to the ability of gaming it provides. Users can download the most recent arcade games and demos, and battle other players online via wireless headsets. In holding with its range of uses and functions, the 360 comes with a range of add-ons and extras; these comprise wired and wireless controllers, faceplates, webcams, dance mats and stylized hard drives, so users can customize their console to their hearts` content.

The history of the 360

When you`re planning something as big as the Xbox 360, you ordinarily try and keep it a secret. Not Microsoft; they wanted the world to know what they were doing, construction a tornado of hype which would sweep away their competitors.

During the two-year develop program which preceded the embark on of the Xbox 360, Microsoft held a publicity meeting for 400 developers; threw a huge press consulation to announce the appointment of Ati as graphics processing designer; and recruited Peter Moore, a old president of Sega. Microsoft execs were brimming with excitement about their most recent project, and they wanted the world to know. Finally, after two years of rumor, hypothesize and sneak previews, the 360 was launched in the winter of 2005.

The new console was first made ready in two necessary variants, the Xbox 360 Core and the Xbox 360 Pro. In April 2007 Microsoft unveiled a third model, the elite; six months later it replaced the Core with the Arcade. Earlier this year it was announced that the Pro was to be phased out.

Innovation and hereafter development

The Elite and Arcade models have been augmented with short-term releases to celebrate the embark on of high-profile games and movies. Microsoft has rolled out extra edition 360s for Halo 3, Resident Evil and Call of Duty: modern Warfare 2, and even unveiled a novelty yellow model for the embark on of the Simpons Movie in 2007.

And, as if that weren`t enough, Microsoft is preparing to add someone else dimension to the Xbox offering. A new Xbox 360 is likely to be rolled out in the next few months, complete controller-free gaming and entertainment technology. Advanced under project Natal, this startling add-on will allow users to control and interact with the Xbox without a game controller, using only gestures and spoken commands to control their avatars.

The amelioration of the 360 shows just how far the console business has come; whereas we were once wowed by the basic graphics of a Megadrive or expert System, now we expect our consoles to offer lifelike image quality, wireless relationship with the rest of the world and a host of gadgets, gimmicks and decorations. But the pace of innovation is showing no sign of slowing; expect Microsoft to bring out a host of added updates for the 360 in the years ahead.

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